Combining the visual language of comics with the interactivity of games.
What if there was a way to bring story into games without creating arduous branching plotlines or forcing the user to sit passively through cut scenes? A way that let the user have tactile interaction with the story itself without forcing them to play as a particular character?
The visual language of comics, when combined with a gesture-driven approach to interactivity and a powerful game engine like Unity, makes this possible.
I’ve spent years studying how comics and screens work together, and have distilled that knowledge into a new technology that combines the two in a way that leverages the strengths of both.
Announcing Opertoonity, a new Unity-based storytelling technology from Opertoon. You can see Opertoonity at work in the immersive science fiction graphic novel Upgrade Soul for iOS, and in the experimental gesture-driven comic Breathing Room.
- Works with the Unity game engine
- Supports both 3D and 2D artwork
- Real-time tactile navigation, not pre-rendered transitions
- Built-in adjustable parallax effects
- Robust layout options for panels and dialogue bubbles
- Custom animation and scripting per panel and across panels
- Use your existing game assets and turn passive cut scenes into interactive story sequences, without creating additional content
- Integrate as much or as little interactivity as you like
- As cross-platform as Unity is (iOS, Android, Mac, PC, etc.)
Opertoonity is available for licensing in a wide variety of projects ranging from digital comics to games to new forms of interactive storytelling, and can make use of both 2D and 3D assets. Interested in using Opertoonity in your project? Click the button below to get in touch.