Combining the visual language of comics with the interactivity of games.
What if there was a way to bring story into games without creating arduous branching plotlines or forcing the user to sit passively through cut scenes? A way that let the user have tactile interaction with the story itself without forcing them to play as a particular character?
The visual language of comics, when combined with a gesture-driven approach to interactivity and a powerful game engine like Unity, makes this possible.
I’ve spent years studying how comics and screens work together, and have distilled that knowledge into a new technology that combines the two in a way that leverages the strengths of both.
Announcing Opertoonity, a new Unity-based storytelling technology from Opertoon. You can see Opertoonity at work in the immersive science fiction graphic novel Upgrade Soul for iOS, and in the experimental gesture-driven comic Breathing Room.
In Opertoonity, each comic “panel” is its own Unity camera. The output of each camera is treated as a 2D layer, enabling you to set keyframes which control the size and position of each layer on a global timeline of discrete steps users smoothly navigate using swipe gestures.
- Designed for creating linear comics navigated via swipe gestures, with no coding required
- Robust layout options for panels and dialogue balloons, which can change size and position along the global timeline
- Customize fonts and styling for captions and dialogue balloons
- Use your existing game assets
- Opportunity offers an unmatched user experience for digital comics because it uses real-time tactile navigation instead of pre-rendered transitions
- Users never have to wait for an animation to complete, they can advance forward and backward in the story at any time, just like a traditional book
- Includes built-in adjustable parallax effects triggered by accelerometer or mouse movement
- Supports looped and one-shot sound effects triggered on the global timeline
- Works with the Unity game engine (free and Pro versions, including version 5)
- Supports both 2D and 3D artwork
- As cross-platform as Unity is (iOS, Android, Mac, PC, web, etc.)
Opertoonity is lightweight and can easily be integrated with your own custom code. It’s easy to access and change the reader’s current position on the timeline and to dynamically enable or disable your own special effects or interactions accordingly.
You are free to modify (but not to redistribute) the code to suit your needs.
Opertoonity is currently in beta. If you’re willing to sign an NDA, you can evaluate the software free of charge to determine if it’s a good fit for your project—just contact me.
Once Opertoonity leaves the beta phase (or if you release a product that uses the beta version), the licensing costs will be USD $150 per user. A single license can be used for an unlimited number of projects.
If you have any questions or feedback on licensing, please feel free to get in touch.
At the moment I am the sole developer on the product, which means that the code advances at an intermittent pace, though I am usually able to move quickly to fix bugs.
I am focused both on small short-term changes to improve usability and reduce effort, and on a larger vision that has the potential to dramatically streamline workflow.
If a specific feature is a priority to your project and relevant to the broader user base of the product I’m happy to discuss possibilities for accelerating development, but can’t promise anything!
Interested in using Opertoonity in your project? Click the button below to get in touch.